Dofna - by team The Tengineers

We were a team by ten people who created this atmospheric first-person vertical slice-demo as a part of our education at Playgroundsquad. We had nine weeks of work time to our disposal. 


There is no clear-cut objective to the game at first sight, and tasks appear as you explore the area and find obstacles to get past. You have been mysteriously stranded on a eerily silent beach with a jobbled memory. All that is left is a ghost-town and clues scattered and hidden around the area. You can run, walk and interact with objects. 

slideshow of art and models contributed by me below

Main roles: concept artist, prop making, set decorator 

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